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CartoonPaint Adds additional paint parameters onto a converted cartoon image to make the footage look like a living painting. ClampChroma Controls the maximum levels of chrominance and luminance of the clip, adjusting levels to 'broadcast safe' values. CrossHatch Simulates a pen-sketch look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.
Deband Smooths out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact. DefocusPrism Defocuses the color channels of the source clip to produce a blurred effect. Diffuse Scrambles the pixels of the source input within an area determined by the Diffuse Amount. DigitalDamage Simulates digital playback errors, compression artifacts, and digital noise. Comes with seven different types of damage, each with custom parameters. DissolveBlur Transitions between two clips while blurring each. The first clip is blurred and faded out while the second clip is unblurred and faded in.
DissolveBubble Transitions between two clips using a bubble warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in. DissolveDefocus The transition version of RackDefocus. Dissolve in between clips by simulating a real defocused camera lens. DissolveDiffuse Transitions between two clips by scrambling the pixels of the inputs within an area of the max amount. The first clip is diffused away, and the second clip is diffused into place.
DissolveDistort Transitions between two clips while distorting each using the gradient of the other. The first clip is warped away and faded out while the second clip is unwarped and faded in. DissolveEdgeRays Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result. DissolveFilm Transitions between two clips using a film dissolve with selectable gamma. Film dissolve preserves the highlights in the clips longer compared to a regular dissolve.
DissolveFlashbulbs Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.
DissolveGlare Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result. DissolveGlint Transitions between two clips using a bright glowing glint. The clips dissolve into each other, while each one gets a glint which ramps up and down during the effect. DissolveGlintRainbow Transitions between two clips using a bright glowing glint.
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The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect. DissolveGlow The transition version of Glow, using natural glowing light to enhance the dissolve between two clips. The glow can be customized for the incoming and outgoing clip.
DissolveLensFlare The transition version of LensFlare, using simulated lens flares to enhance the dissolve between two clips. DissolveLuma Transitions between two clips using a pattern derived from their luminance. One clip often appears to emerge through the other.
DissolvePuddle Transitions between two clips while warping by a circular pattern of waves. DissolveRays Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line. DissolveShake Transitions between two clips by applying a shaking motion to them, along with a quick dissolve.
DissolveSpeckle Transitions between two clips using a speckled noise pattern. The Dissolve Percent parameter should be animated to control the transition speed. DissolveStatic Transitions between two clips using random pixel static. The pixelated look of this effect depends on the image resolution, so test your final resolution before processing. DissolveTiles Transitions between two clips while breaking each up into tiles and scrambling them.
The first clip breaks apart and spreads out while the second clip coalesces behind the first. DissolveWaves Transitions between two clips using a waves warping function. DissolveZap Transition between two clips using animated lightning bolts. The clips dissolve into each other, while the lightning grows. Distort Warps the source clip to generate optical glass-like effects as if the source clip were being viewed through an arbitrarily-shaped lens.
DistortBlur Blurs the source clip in the direction of the gradient of the lens input clip. It is best demonstrated when the lens image contains just a few simple shapes. DogVision Generates a dual color channel version of an image, as might be perceived by the limited color vision of dogs.
Effective in emphasizing complementary colors.
DuoTone Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.
EdgeAwareBlur Blurs fine textures of an image while preserving the larger details, without having to produce separate mattes. Useful for cleaning up shots of food, product labels, and fabrics. EdgeColorize Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.
EdgeDetect Finds and colors the edges within an image. Can be paired with other Sapphire effects for cartoon and paint styles. EdgeRays EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays. EdgesInDirection Finds the edges of the source input that are aligned in a specified direction. Emboss Embosses the source clip, emphasizing the edges, using the brightness of the Bumps input as a relief map. EmbossDistort Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map.
Typically results in a liquid chrome look. EmbossGlass The source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look. EmbossShiny Embosses the source clip, emphasizing the edges, using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections.
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Etching Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look. FeedbackBubble Previous frames are combined with the current frame while distorting by a bubble pattern. The feedback is reinitialized whenever any non-consecutive frame is processed.
FilmDamage Simulates damaged film with elements including dust, hairs, stains, scratches, defocusing, flicker, and shake. Each element has controls for adjusting the look of the damage. FilmEffect Makes video look like it was shot on film, and is also used as a color treatment tool.